| HOME | ART WORK | ARTIST STATEMENT | ARTIST BIO | STUDENT WORK | TEACHING STATEMENT | bluewade@bluewade.net | CV |
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curriculum vitae
EDUCATION:
2006 RHODE ISLAND SCHOOL OF DESIGN
Master of Fine Arts
Digital + Media
2003 UNIVERSITY OF CALIFORNIA AT BERKELEY
Bachelor of Art
Double Majors: Practice of Art and Interdisciplinary Field Studies
Honors, Practice of Art Department
Honors, Interdisciplinary Fields Studies Department
High Distinction in General Scholarship
ADDITIONAL STUDIES:
2002 MASSEY UNIVERSITY, WELLINGTON, NEW ZEALAND
COURSEWORK: Maori Art Studies
HONORS/PRIZES RECEIVED:
2005-2006 Catalyst Arts Fellowship, Rhode Island School of Design
2003 Certificate of Excellence, UC Berkley Practice of Art Department
2002 Education Abroad Program Scholarship Award
2001 Math Engineering Achievement and Science Scholarship
2000 The Peralta Association of African American Affairs Scholarship
1999 Math Engineering Achievement and Science Program Service Award
1999 California Alliance Minority Participation Math Engineering Achievement and Science
Fellowship Award
1998 Nia Collective Scholarship Recipient
Productions:
2009 Cinematographer
Not Your MamaÕs Roller Derby
Shifting Visions Film
2008 2D Artist/Animator
Super Feme
Shifting Visions Film
2007 3D Artist/Animator
Domestic Movements
Wade in the Water Productions
ART ADMINISTRATION EXPERIENCE:
2009 Rhode Island School of Design Computer Animation Advisor
Continuing Education Department
Providence, RI Fall 2009 - Present
1999 – 2000 Richmond Art Center ART10 Program Coordinator
Richmond, California, April 1999 to August 2000
Hired art instructors, recruited teens, created curriculums; organized four
orientations yearly for faculty, teens, and parents; curator of annual art show;
created Art10Õs Christmas art sale, and grant writer.
TEACHING EXPERIENCE IN HIGHER EDUCATION:
2008-2009 University of Rhode Island Adjunct Professor, Department of Art and Art History
Kingston, Rhode Island, Fall 2008
Color Theory
Visual perception of color and manipulation of light as they pertain to two- or
three-dimensional formulations.
2006-Present University of Rhode Island Adjunct Professor, Department of Art and Art History
Kingston and Providence, Rhode Island
Digital Art and Design I
Introduction to various digital technologies used in the production of fine art
and applied design. Students gain the basic technical skills and theoretical
knowledge of digital still imaging, animation and interactivity information design.
2009- Present Rhode Island School of Design Adjunct Professor,
Ceramic Department
Providence, Rhode Island, Spring 2009
Digital + Ceramic
Digital + Ceramic explores the possibilities of digital process making for the
purposes of ceramic artists. This class covers 3D technology, such as, 3D modeling,
animating, 3D scanning, and 3D printing.
2006- Present Rhode Island School of Design Adjunct Professor,
Continuing Education Department
Providence, Rhode Island, Summer 2007
3D Game Development
3D Game Design is an undergraduate level class exploring concepts and
techniques of modeling and animation for game design. Students learn 3-D computer
modeling and animation techniques, using Polygon modeling to develop characters and scenes.
The scenes are then animated and loading into Unreal game engine.
2006- Present Rhode Island School of Design Adjunct Professor,
Continuing Education Department
Providence, Rhode Island, Summer Studies
3D Animation
3D Animation is an undergraduate level animation class exploring concepts and
techniques of animation using Maya software. Students learn 3-D computer
modeling and animation techniques, and use Polygon and NURBS modeling
to construct scenes. The scenes are then lighted and animated for output to
video and digital media.
2006- Present Rhode Island School of Design Adjunct Professor,
Continuing Education Department
Providence, Rhode Island
Digital Sculpture: Action Figure It Out
This class explores the history and practice of digital sculpture using
3-D modeling and animation for the purposes of 3-D printing. This class
offers a conceptual framework and technical foundation for the use of
rapid prototyping as a medium in art and design.
2006-Present Rhode Island School of Design Adjunct Professor,
Continuing Education Department
Providence, Rhode Island
3D Modeling
3D modeling is a class exploring concepts and techniques of modeling using
Maya software. Students learn 3-D computer modeling techniques, using
Polygon and NURBS modeling to construct scenes. The scenes are then lighted
for output to video and digital media.
2006- 2007 Rhode Island School of Design Adjunct Professor,
Continuing Education Department
Providence, Rhode Island
DVD Studio Pro
Burn This! is a class in producing professional DVDs. Students
learn to publish and distribute their work in a professional manner with
DVD Studio Pro. Through hands-on projects and lectures, students learn
to make interactive menus that grab the viewer's attention, mastering
such special features as multiple video angles and audio tracks, slideshows
and Dolby Digital Surround Sound.
2006- Present Community College of Rhode Island Adjunct Professor, Art Department
Warwick, Rhode Island
Digital Art I
This course explores electronic image-making as an effective means of artistic
expression. Projects provide experience with image manipulation, video capture,
montage and/or collage, color correction, retouching, and layout and design as
applicable to the web and electronic media.
2006- Present Community College of Rhode Island Adjunct Professor, Art Department
Warwick, Rhode Island,
Introduction to Visual Arts
An introduction to the basic principles of analyzing and understanding the
visual arts. Vocabulary, techniques and a brief history of art are covered with
slide lectures, reading and discussion, studio art/ design assignments and
gallery visits. This course is recommended as a visual art elective for non-art
majors and liberal arts elective credit for art majors.
2006 Massachusetts College of Art Guest Artist, Dynamic Media Institute Department
Boston, Massachusetts, Fall 2006
3D Animation
3D Animation is a 3-D modeling and animation class for graduate students
taught within 3-session exploring concepts and techniques of animation
using Maya software. Students learn 3-D computer modeling and animation
techniques, and use Polygon and NURBS modeling to construct scenes.
The scenes are then lighted and animated for output to video and digital media.
2006 Rhode Island School of Design Adjunct Professor, Digital + Media Department
Providence, Rhode Island, Winter Session
The Rapid Prototype in Art Process
A graduate level interdisciplinary class that offers a conceptual
framework and technical foundation for the use of Rapid Prototyping as a
medium in art and design. Taught Maya and Cinema 4D as part of this process.
2005 Rhode Island School of Design Instructor of Record, Art History of Department
Providence, Rhode Island, Fall Semester
Art and Architectural History 101
An undergraduate level section in Art and Architectural History 101.
Responsibilities included for creating lesson plans, writing, grading exams,
and homework assignments.
2004 University of California at Berkeley Teaching Assistant
Berkeley, California, Spring 2004
In charge of grant writing, curated art show including overseeing posters and
other advertisements, securing and preparing gallery space, installation,
gallery sitting, documenting, writing class schedule, setting up electronic
communication for class, participated in, in class critiques.
2002 Massey University, Noe Marae Instructor
Wellington, New Zealand, May 2002
Wananga Uku (Clay Workshop)
Taught ceramics within Maori cultural, philosophy, and history context.
TEACHING EXPERIENCE IN SECONDARY SCHOOLS AND ART CENETERS:
2004 Rhode Island School of Design, After School Instructor, Art Education Department
Providence, Rhode Island
Hope High School
Worked with high school student to create autobiographical digital images
and website.
1996 – 2004 Studio One Art Center, Art Instructor
Oakland, California, July 1996 to August 2004
Taught various 2D and 3D classes including black and white photography,
mask making, drawing, painting, sculpture, and ceramics, to children and adults.
1995 – 1999 Richmond Art Center, Instructor, After School Enrichment Program
Richmond, California, October 1995 to June 1999
Taught various classes including mural painting, drawing, sculpture, and ceramics.
1995 – 1999 Richmond Art Center, Instructor, Art10
Richmond, California, June 1995 to April 1999
Taught various theme-based projects including Positive Images (mural and garden),
Topiary Sculpture, Figure Drawing, and Sculpture to teenagers.
1995 – 1998 Arts Elementary School, Art Instructor
Oakland, California, February 1995 to June 1998
Taught various classes including painting, drawing, sculpture, and ceramics.
1994 Energy Art, Mural Instructor
Oakland, California, July 1994 to August 1994
Taught aspects of mural painting, which included both technique and different
cultural perspectives resulting in a community mural.
PROFESSIONAL EXPERIENCE:
2009 Rhode Island School of Design, Head Rapid Prototype Technician,
Digital + Media Department
Providence, Rhode Island, Spring 2009
Responsible for running and maintaining the Dimension printer. Consult with
faculty and students one-on-one to prepare their work to be 3D printed.
2005 – 2006 Rhode Island School of Design, Head Rapid Prototype Technician,
Digital + Media Department
Providence, Rhode Island
Responsible for running and maintaining the ZCorp printer. Consult with
students one-on-one to prepare their work to be 3D printed.
2005 – 2006 Rhode Island School of Design, Video Technician, Glass Department
Providence, Rhode Island
Responsible for videoing and editing guest lectures.
2005 Rhode Island School of Design, Video Technician, Digital + Media Department
Providence, Rhode Island
Responsible for videoing and editing guest lectures.
1996 – 2000 Blue - Mar Creations, Co-Founder, Designer Silk Screen Printer
Oakland CA
Created and designs wear expressive of gay culture.
1994 Energy Arts, Production Assistant, Set Designer Assistant
Oakland, CA
Assisted in the making of a project video.
1990 – 1991 Artist Rug Collective, Artist, Designer, Rug maker
New York, NY
Designed and made sculpture area rugs.
ARTIST TALKS/PRESENTATIONS:
2009 Museum of the African Diaspora
Guest Artist Talk
San Francisco, California
2009 Rhode Island School of Design
Guest Artist Talk
Providence, Rhode Island
2006 Z Corporation User Group Meeting
Guest Artist Digital Sculpture Talk
Providence, Rhode Island
2006 Rhode Island School of Design, 3D Foundation Studies,
Guest Artist Digital Sculpture Talk
Providence, Rhode Island
2002 Contemporary Maori Visual Arts, Toimairangi, Guest Artist Slide Talk
Hastings, New Zealand
Lectured on my art within an African American context examining the cultural
similarities of art making in African American and Maori cultures.
EXHIBITIONS:
2009 For My People, Museum of the African Diaspora
San Francisco, California
2009 University of Rhode Island Department of Art Faculty Exhibition, Fine Arts Main Gallery
Kingston, Rhode Island
2007 Origin, Feinstein Gallery
Providence, Rhode, Island
2007 University of Rhode Island Department of Art Faculty Exhibition, Fine Arts Main Gallery
Kingston, Rhode Island
2007 Summer Faculty Exhibition Rhode Island School of Design, Woods-Gerry Gallery
Providence, Rhode, Island
2006 Plug and Play, Peerless
Providence, Rhode Island
2006 Graduate Show, RISD Museum
Providence, Rhode Island
2006 The Art of Couples, Bannister Gallery
Providence, Rhode Island
2006 CAA Graduate Student Art Exhibition, MassArt, Boston, Massachusetts
2006 Plug and Play, Sol Koeffler Gallery, Rhode Island School Of Design
Providence, Rhode Island
2005 Pixilerations, Space at Alice
Providence, Rhode Island
2005 Technotronic Teleologies, Sol Koeffler Gallery, Rhode Island School Of Design
Providence, Rhode Island
2004 Senior Show, Worth Ryder Gallery, University of California at Berkeley
Berkeley, California
2004 California Conference for the Advancement of Ceramic Art, City Hall
Davis, California
2004 WashOut, Wash House
Oakland, California
2004, 2003 Dirt Show, Worth Ryder Gallery
Berkeley, California
2004 Nexus Gallery
Berkeley, California
2004, 2000 The Art of Living Black, Richmond Art Center
Richmond, California
2002 Open House, Massey University
Wellington, New Zealand
2000 Faculty Show, Richmond Art Center
Richmond, California
2000 The National Black Fine Art Show, Tucker Building
Soho, New York
1999 People of Recognition, Richmond Art Center
Richmond, California
1999 Liquid Fire II, Luna Sea
San Francisco, California
1998 Corn, Beans, Rice and Greens, Sun Gallery
Hayward, California
1997 Artists in Schools Presents, Richmond Art Center
Richmond, California
1996 It's All You, Women of Color Productions
San Francisco, California
1996, 1995 ART10 Master Artists, Richmond Art Center
Richmond, California
1995 Anonymous Arrangements, Richmond Art Center
Richmond, California
1995 Harlen Street Women, Mural Project
Oakland, California
Books:
Shout Out: Women of Color Respond to Violence
Editors Maria Ochoa and Barbara K. Ige
Seal Press, 2008
PRESS REVIEWS/FEATURES:
2004 San Francisco Bay View Newspaper, ÒThe Art of Living BlackÓ
March
2002 Massey News, ÒWorking with Stone TechnologyÓ
1999 MESA (Mathematics Engineering Science Achievement Program) Statewide Newsletter
"Student Creates a Bright Future with Unique Mix of Engineering and Art"
Fall
1999 Laney Tower, "Laney Student Helps Disabled Kids:
CAMP MESA Student Shows off Skill and IngenuityÓ
October 21, 1999
COLLECTIONS:
Sandy Besser Specialist Collector in Ceramics
MEMBERSHIP:
Collage Art Association 2003
Computer Graphics Society 2006
TECHNICAL SKILLS:
3D Modeling and Animation: Maya, Cinema 4D, 3D Max, ZBrush
Video: Final Cut Pro, After Effects, DVD Studio Pro
Website: Dreamweaver, Flash
Programming: Director, MAX/MSP, HTML, Actionscript
Imaging: Photoshop, Illustrator, InDesign
Electronics: Basic Stamp microcontroller, EZIO & TELEO board, basic circuit
and board and, sensors, motors
3D Printer: ZCorp, 3D Dimension, 3D Scanner
Sculpture: mold making(plaster, rubber, vacuum forming, laser cutting),
Clay(high/low fire, glazes, hand building, kiln, laser transfers, photographic
decal production, direct screenprinting, glass (casting), woodworking
Painting/Drawing: Acrylic, Oil, Water Colour, Pastel, Colour Pencil
Photography: Black and White, Digital